So I got back into Girl Genius recently and as my mind does I got to thinking.
What if it was the Heterodynes that made the Muses and Van Rijn who made the Deadly Sins clanks.
Like say to celebrate the union between Euphrosynia and Andronicus, one of the Heterodynes makes a set of nine clanks as a betrothal gift to the new Storm King. They’re called The Muses.
This being the Heterodynes, these clanks are not the delicate, mysterious and subtle beings we know in cannon. The Heterodynes could not resist the urge to add in built in death-rays, concealed blades, and other nasty surprises. Add in the Heterodynes own direct nature, their taste in aesthetics, and what things inspire them, you get a very different set of legendary clanks running around. For example, Moxana has a map table in front of her instead of a card table, complete with everything you need to map out a battle. Not to mention a massive concealed death-ray within her chair.
Instead of these ethereal, graceful clanks standing behind Andronicus in the pictures, the Storm King is flanked an honor guard of armored horrors with fanged grins and a large assortment of weaponry.
However appearances are deceptive, and despite their appearance the Muses are advisors, and they advised the Storm King. Andronicus, finding himself more and more surrounded by sycophants and intrigue, comes to value The Muse’s direct manner, straightforward advice and blunt opinions. Much to the worry of the rest of the court, who fear the Storm King is falling more and more under the sway of the Heterodynes.
When Andronicus’s empire collapses, many try to destroy the muses as Heterodyne abominations, dismantle them to see how they work, or seize them for themselves. Not only is it quickly discovered that not only had the Heterodynes given the Muses free will, but it is also forgotten that nothing made by a Heterodyne will just stand passively by while someone tries to take it apart. Those that try are quickly reminded. From there on the Muses drift where fortune takes them, they split, reunite, and split again. They serve many different rulers, and even disintegrate a few when said rulers don’t react well to assessments they don’t want to hear.
Eventually we get to the present where Otilia is serving Klaus, looking after the education and well-being of the future rulers of Europa; a long-lost Heterodyne heir has been found; Tarvek proclaims his right to the Lightning crown before Tinka and is tested in a way many Heterodynes would find very familiar; and everyone discovers the Muses also share the Heterodyne’s opinions on Monogamy. (Especially when it comes to uniting three powerful political factions.)
Now on the other side of the board. During his life Van Rijn made seven clanks for Andronicus who danced for him, played music, ran messages, and acted as his personal servants. They faded into the background, rarely noticed or remarked upon as anything other than as another curiosity made by Van Rijn.
Van Rijn called them the Deadly Sins. They were supposed to keep Andronicus’s hands clean, by doing his sinning for him. They were assassins and killers, designed to protect the Storm King and eliminate his enemies. They were made to blend in, to avoid notice, and to kill with the greatest subtlety and secrecy. They could pose as servants, delivering poison to where it was least expected. They could turn allies against each other and play on people’s desires and emotions to get them to do the killing for them. They were silent knives in the midst of a crowd, and brutal murders in places people thought they were safe.
They did not fare so well. Their own mandate of secrecy prevented them from revealing their true purpose, even to protect their existence from those that went after them trying to learn the secrets of Van Rijn. Those that survived the collapse of the empire slipped into the shadows of anonymity. With no clear candidate as Storm King, and thus no master to serve, they scattered across Europa killing as whim and circumstance warranted, watching, searching, waiting.
Now the candidates have narrowed. Aaronev Tarvek Sturmvoraus and Martellus von Blitzengaard are the two best candidates to become the Sins’ new master. The games of the Fifty Families become even more deadly as the Sins work to protect their two potential kings. As to who they will ultimately serve, the Sins agree. Whichever boy survives, will be the one worthy enough to wear the Lightning Crown.
A Heterodyne-made Otilia would not get Von Pinned so easily.
At this point, how many Sins do you think are left? And how long does it take for Tarvek and Tweedle to notice their deadly guardians?
But they think the Heterodynes smell nice, and if he hadn’t been raised by Jägers, Tarvek wouldn’t have known why, and just thought he’d fallen in love, and it was Fate or some shit.
Lucrezia thinks she’s special.
I love that AU!
In the version @scribeprotra and I are (theoretically, we got distracted) working on, the Jägers make sure Gil apologizes to Tarvek and they stay in touch, but they don’t actually kidnap him and take him to secret Mechanicsburg places. He’s a Sturmhalter, the future Prince of Sturmhalten.
Letting him have access there requires Heterodyne consent.
Yes! Tarvek gets really good at reading dreadful handwriting. Some of the Jägers pay scribes. It’s cute. Aaronev and Anevka are convinced that at least some of these letters are in code.
Tarvek tries to discourage them from bringing people to Sturmhalten, because he can’t protect them from his father. He does sneak out to visit any Jägers who come through, though.
Awww.
YEP! And he genuinely cares about them, too. They all call him their son. He calls them ‘Uncle’ or ‘Aunt’ depending. (The nonbinary ones (I will fight you for nonbinary Jägers) get called Cousin.)
Tarvek… still takes a while to come to the conclusion that wasps and mind control are bad. He knows the Jägers hate them, but the Jägers also hate his blood family, and the Storm King, and everyone who keeps the Heterodynes in. So he kind of assumes that the hatred of wasps falls in the same category, the one of ‘we really are on different sides, much as we love each other.’
When what happens to Anevka happens, though, he calls for help from them, and the Baron descends upon them.
The Baron, talking to Tarvek: You told the Jägers, but not me.
Tarvek: Destroying your children is not against empire law, Herr Baron.
When you first glimpse one of the most storied towns in Europa, you will probably be disappointed at its modest size.
For close to a thousand years, Mechanicsburg has been the home of the infamous Heterodynes: that dynasty of merciless Sparks who once roamed the continent at will, plundering and subjugating all before them. Mechanicsburg was and is their capital, but the traveler will discover that it is unlike any other capital city on Earth.
For one thing, it is constrained in size by the very geological features that defend it. Girt by some of the most vertiginous mountains of the Transylvanian Alps and sheer chasms carved by the Dyne—that fierce and unpredictable river which rises within the town itself—Mechanicsburg could only get so big. This geological unevenness is found within the town’s walls as well, and as a result, it is a superb example of extreme land-use management. Indeed, several of the ingenious techniques developed by the masters of Mechanicsburg have subsequently been adopted by the rest of Europa.
Secondly, although Heterodynes easily conquered vast stretches of the land, they were never very interested in holding it afterwards. An area would be conquered and the inhabitants forced to pay tribute, and then, more often than not, would hear nothing more from their conquerors for a generation. For the Heterodynes, as a rule, the thrill was in the conquering.
Thus, the town never received a sustained influx of treasure in the form of taxes or, perhaps more importantly, the swarms of ambitious courtiers and bureaucrats that would follow same. While Mechanicsburg never forbade visitors, it was a rare traveler that went there willingly, and thus any new ideas from the outside world were usually dragged in at the end of a chain.
This resulted in a business class composed almost entirely of subjugated merchants, minions, tradesmen, monsters, and artisans who were directly answerable to an unstable higher authority. Today, this has evolved into a level of service that the visitor may find surprising, if not downright unnerving.
Less than thirty years ago, Mechanicsburg was still a place to be avoided—spoken of only in whispers—a dark stain upon the map.
All of that changed when the last of the Heterodynes assumed the mantle. William (Bill) Heterodyne, and his brother Barry Heterodyne, seemed determined to redeem the family name, and to a large extent, have managed to do so through their exploits and good works.
They opened Mechanicsburg to the outside world when they established The Great Hospital, which quickly became one of the most advanced centers of medical learning in Europa. Patients came, slowly, at first, and the wondrous cures they reported soon ensured a steady stream of visitors.
Once back on their feet, these visitors discovered a town like no other. The Heterodynes of old spent their time and money in their own backyard, as it were, and as a result, bequeathed the town an assortment of truly wondrous spoils—many of which can be viewed in a wide variety of museums and semi-private collections.
Mechanicsburg also contains stunning examples of architecture and civil engineering. Everywhere, you will find evidence of the ingenious and unexpected mechanisms that run the town. These will prove a source of perpetual delight to the mechanically-minded tourist.
After the disappearance of the Heterodyne Boys, Mechanicsburg was quickly absorbed into the Empire of Baron Klaus Wulfenbach, and today is a loyal and law-abiding member of the Pax Transylvania, sharing in the Empire’s currency, postal, and transportation systems.
The historical adventures of the early Heterodyne family, while unsavory, have left a colorful legacy. Echoes of those tumultuous days can be detected in the traditions still practiced at the numerous festivals and fairs, many unique to the region, that are generously spread throughout the town’s calendar year. With an exciting nightlife, vibrant market places, a plethora of inns, and an award-winning restaurant scene taking full advantage of the famous Mechanicsburg snail, it is safe to say that the town has embraced its new identity as a tourist destination and is quickly becoming one of the expected stops on the traditional Grand Tour.
The town is informally divided into five neighborhoods. These are roughly wedge-shaped areas that all meet at Castle Heterodyne, which looms on a pinnacle of rock in the center of town.
The Hospital District is the area most familiar to visitors. It is dominated by the Great Hospital itself, and it is here that you will find most of the related businesses and industries, such as pharmacies, medical supply shops, and some of the more exotic specialists. There are also inns and hostels for outpatients and their guests, as well as a number of shops and eateries to cater to their needs. It is the quietest neighborhood, and revelry is curtailed, especially after dark. It is the result of massive rebuilding and redesign by the Heterodyne Boys themselves, and on old maps, you will find it labeled as The Flesh Yards. Usually in red.
Going clockwise, we come to The Greens. The old Heterodynes maintained this open greensward within the town and over the centuries, it has been used for everything from grazing, to jousts, to biological experiments, to the hunting of prisoners for sport. These days it has been extensively landscaped and contains assorted water features, gazebos, and botanical curiosities, the more dangerous of which are clearly marked. In older maps, one will find reference to a Petting Zoo. Avoid this area at all costs.
Next is The Field of Weights. Here you will find most of the businesses, especially those that cater to visitors, as well as the Government Offices, and most of the towns’ restaurants and entertainments. Do explore the famous Poisoner’s Market, as well as the many other specialty bazaars and shopping districts, which are clearly marked on any city map.
Next, we come to The Tumbles. It is here that the people of Mechanicsburg tend to live. It is a quiet district, with little of interest to outsiders, aside from the occasional restaurant. For those so inclined, it is where you will find some of the town’s more interesting architecture, and as always, the residents will cheerfully provide directions and suggestions on how to go somewhere else.
Last, but not least, there is The Court of Gears. Here you will find The Factory, as well as Mechanicsburg’s freelance inventors, artisans, and builders. Almost any machine or component thereof can be found here, as well as the famous Scrap Swap Yards. For the casual visitor, we recommend The Dawn Clank Inspection and Activation, which takes place every morning at six a.m.
—PONTEXETER’S GUIDE TO TRANSYLVANIA, MOLDAVIA, WALLACHIA, & CROATIA. 10TH EDITION
I just realized that every time we’ve seen Klaus interact with Lucrezia in canon, he’s ended up unconscious. Now I can’t stop giggling. Every time. In almost every possible combination of bodies.
(Zola isn’t an option because she’s still Zola.) I’m going to need Klaus!Gil to meet Lunevka and end up knocked out to round out the set?
I always assumed Gil & Agatha were both 18 but I can’t find it actually stated explicitly in the comic or the Secret Blueprints (though those say he’s only been dragged around the Empire getting tested for a month, he pretty much just left Paris, I’d thought it had been a little longer than that) but it seems a lot of the fandom is saying Gil’s a few years older than Agatha. Is that from the novelizations or something?
There was something (I think an interview?) that said Gil was 21 (maybe 22?), but there’s also a theory that Foglios just forgot to subtract the two and a half years from the timeskip when answering that, so basically it’s still a giant question mark.
From the second novelization: “Gil looked down from the great height of his twenty-two years and rolled his eyes.” (Page 303 of the edition I have.)
The theory that the Foglios accidentally got Gil’s age wrong comes from Gisho’s Arc 1 timeline in Clanks, Germs & Steel, which is primarily GG meta with a bit of fic. (Well worth the read!)
Yeah, Gisho’s timeline is a really cool resource.
And I don’t think the Foglios got Gil’s age wrong, I think they got their timeline wrong. Tarvek and Gil were probably always supposed to be 18 when they started university in Paris 3 years before the start of the story, it’s a logical age for it. So they’d be 22 at the start of the series. It’s just that Girl Genius is now a huge story with plenty of scattered details, and sometimes it’s hard even for the authors to keep track of all the ramifications of some of the things they decided on 10 years ago.
Agatha’s been taking classes at Transylvania Polygnostic at age fifteen, though, so Gil & Tarvek could’ve started at a similarly young age.
I always assumed Gil & Agatha were both 18 but I can’t find it actually stated explicitly in the comic or the Secret Blueprints (though those say he’s only been dragged around the Empire getting tested for a month, he pretty much just left Paris, I’d thought it had been a little longer than that) but it seems a lot of the fandom is saying Gil’s a few years older than Agatha. Is that from the novelizations or something?
It’s stated in the novels that Gil turns 22 while Agatha is with the circus (giving him a spring birthday and having him be 21 during the Castle Wulfenbach arc) It’s also implied that Agatha has only recently turned 18 that winter (as the comic starts in March). In a reddit interview from a while ago someone asked for Zeetha and Gil’s ages and was given 21/22 as well. (Which means they are almost 25 (Will be once spring comes) post timeskip since they lived through it). Tarvek’s age is never stated though as he seems to be around Gil’s age in the backstory on Castle Wulfenbach. It’s pretty simple to think that happened around when Gil was eight (or late 7) since Zoing was his breakthrough project and breaking through because he lost his only friend makes some sense there.
My understanding is that a lot of the timeline weirdness is because originally the Other war lasted only a year but was then retconned into three years, forcing Gil’s age to increase. The retcon happened pretty early on I believe but it dose mess with a little bit of the early stuff.